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The Taming Archive: Dedicated to Ultima Online Taming Profession

Pet Loyalty

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A pet's loyalty has an effect on its responsiveness. The lower your pet's loyalty, the less likely the pet is to respond. Failed commands lower a pet's loyalty, while successful ones can raise it.

Under normal circumstances, a pet will drop one "loyalty level" per hour. However, if a pet loses line of sight of it's owner (co-owners do not count as owners), they will drop 2 loyalty levels approximately every 5 minutes. The server does the checks every 5 minutes instead of starting a 5 minute timer from the moment you loose LOS of the pet. One could briefly lose LOS of the pet and watch the pet "look around desperately".

One piece of food given to a pet will restore the pet's loyalty to 100%, regardless of what the previous level of loyalty was.

Loyalty Levels
Lore Level Lore Value
Wonderfully Happy 100
Extremely Happy 90-99
Very Happy 80-89
Rather Happy 70-79
Happy 60-69
Content 50-59
Content, I suppose 40-49
Unhappy 30-39
Rather Unhappy 20-29
Extremely Unhappy 11-19
Confused 1-9

The following information is based off of Elyas's research on Test Center in fall/winter '99. For a few days, we were allowed to see how loyalty changes with a pet. Each successful command raises loyalty by 1 point. Each failed command drops loyalty by 3 points (this may be different now, as success rates were changed a few months later). Over the course of an hour, an uncommanded pet will loose 10 points of loyalty.

Last modified on January 11, 2003 4:27 pm EST.
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